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Apocalypse - Magic of Skyrim v8.03

Autor:		Enai Siaion
Übersetzer:	Jambambo, Stevrocks, Nahkin und SiRpRoHxO

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Was macht die Mod?

Die Mod Apocalypse - Magic of Skyrim fügt 140 neue Zauber in Skyrim ein, diese kann man überall in Himmelsrand finden auch bei Feinden, weshalb der Autor sehr darauf achtet das diese fair und lorefriendly sind. Es sind pro Magieschule (Zerstör., Illusion. etc.) c.a 26 neue Zauber. Die Mod kommt mit einem MCMenü , d.h SkyUI wird benötigt.!

Ein paar neue Zauber:
- Blutegelsaat
- Mantel der Seelen
- Elektrosphäre
- Blitzblüte
- Blitznova
- Wissen ist Macht
- Erdwelle
...

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Installation:

Manuell:
Entpacken und Dateien nach Skyrim/Data kopieren.
Danach im Skyrim Launcher unter Datendienst aktivieren.

NMM:
Runterladen und aktivieren.
vor Bashed Patch, Reproccer etc. laden

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Kompatibilität:

Patches für SkyRe SPERG und Requiem gibt es auf der orig. Seite.

Fehler und Verbesserungsvorschläge wie immer melden.

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Credits:

EnaiSiaion für die Original Mod
SiRpRoHxO für die Übersetzung bis v4.00
Nahkin und Stevrocks für die Übersetzung bis v5.15
Jambambo für die aktuelle Übersetzung 


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Liste aller Zauber (in Englisch):

--)- ALTERATION -(--

+ NOVICE +
Alarm Notifies you when an enemy approaches.
Deep Storage (MA) Stores your items in a safe place within the earth.
Longstride Concentrate to run faster.

+ APPRENTICE +
Earthrune Weapon Casting spells increases weapon damage.
Feather Fall Reduces fall damage based on Alteration level.
Loot Magnet Loots all nearby bodies.
Ocato's Recital Choose up to 3 buffs and conjurations; they are autocast when entering combat.
Reynos' Fins Increases swim speed.
Spelltwist (MA) Hurt an enemy by converting a beneficial self-targeted spell into its harmful opposite.
Wither Gradually slows a target.

+ ADEPT +
All In Doubles damage dealt but kills the caster if combat does not end within a time limit.
Lift Concentrate to telekinetically lift a target into the air.
Overshield Powerful but unstable armor buff.
Protection from Race (MA) Choose a race or type of enemy and grants damage reduction.
Sense Ore Marks nearby ore veins.
Spell Sequencer Define a sequence of spells which will be automatically equipped in order.
Tharn's Prison Traps a humanoid in a crystal of force.

+ EXPERT +
Create Energy Orb Summons a heavy orb to throw with Telekinesis.
Dancing Stones Attune to earth, gaining the ability to throw stunning boulders.
Detonate Lock Shatters a lock but may alert others.
Gravity Wave Slams all targets affected by a telekinetic spell into the ground.
Hold Telekinetically holds a target in front of the caster.
Knowledge is Power Choose a spell to convert into an instant cast power.
Weave Shield (MA) Armor buff based on the magnitude and duration of the spell in your other hand.

+ MASTER (REQUIRES RITUAL SPELL QUEST) +
Acceleration Rune Rune that catapults a target in its direction of movement.
Battletide Steal armor rating from nearby enemies.
Gravisphere Floating ball of weight that attracts the target.
Levitate Gain the ability to run on air.
Mark and Recall Places a magical rift or return to a placed rift.
Replicate Pay gold to magically duplicate an item.
Shalidor's Rune Rune that randomly alters the Health of its victim.
Teleport Cross long distances with a thought, less effective in combat.


--)- CONJURATION -(--

+ NOVICE +
Conjure Avenging Wraith Headless ghost whose stats are based on the one who last killed it.
Consuming Power Conjured minion deals greatly increased damage, then dies.
Unsummon (MA) Destroys your conjured minion and restores Magicka.

+ APPRENTICE +
Atronach Mark Curse that explodes and deals damage when struck by a Daedra.
Cloak of Souls Cloak that soultraps nearby targets.
Conjure Dremora Churl Dremora servant that is resummoned under the control of the one who kills it.
Daedric Mind Assume direct control of a conjured Daedra.
Power of the Master Conjured minions cast the beneficial self-cast spell in your left hand.
Summon Teleports a target to you.
Taint of Oblivion (MA) Afflicts you with a disease that converts half of your Magicka costs into Health costs.

+ ADEPT +
Conjure Dremora Berserker Dremora that burns nearby targets and itself with voidal fire.
Conjure Lich Undead spellcaster that costs no Magicka but costs charge from an equipped weapon.
Conjure Mirror Specter (MA) Ghost that gains the stats and skills of the target it attacks.
Conjure Xivilai Sorcerer Xivilai with a hellfire attack. Summoning it temporarily reduces Conjuration level.
Daedric Crescent Equips conjured humanoid or Dremora with a mighty Daedric weapon.
Detonate Dead Explodes a corpse, damaging nearby enemies.
Summoning Rune Rune that calls a target to you when triggered.

+ EXPERT +
Conjure Dremora Champion Dremora that knocks down targets with its power attacks.
Conjure Dremora Honor Guard Dremora that taunts nearby enemies into attacking it.
Conjure Herne Dremora hunter with the ability to summon Spirit Wolves in combat.
Conjure Kyrkrim (MA) Daedric wolf mount that spooks those nearby when ridden.
Conjure Xivilai Lord Xivilai with a force lightning attack. Its Magicka is based on yours.
Mass Summoning Calls multiple targets to you through space and time.
Oathbound Guardian Blesses a mortal with a spirit guardian that attacks enemies.

+ MASTER (REQUIRES RITUAL SPELL QUEST) +
Banish Living Sends a living target to the pits of Oblivion.
Conjure Dremora Assassin Dremora archer that places a death mark on weak targets.
Conjure Gateway Wraith Headless ghost that reduces the cost of conjuring in combat to 0.
Conjure Lord of Bindings Dremora that gains the conjuration spell in your other hand.
Conjure Nether Lich Undead spellcaster that inflicts disease and lowers skill levels.
Conjure Radac Summons back a Dwemer with an energy gun and telekinetic lift spell.
Necrowitch Calls the corpse of an ancient witch to reanimate. Learns the Destruction spells in your hand.
Rampage Increases damage of a conjured minion but damages it.


--)- DESTRUCTION -(--

+ NOVICE +
Arcane Burst Blast that deals magic damage in an area around target point.
Death Arc Deals magic damage and bonus damage the first time it is cast in combat.
Unravel (MA) Touched target takes magic damage over time and is dispelled.

+ APPRENTICE +
Char Touch a target to incinerate it, causing the ground to burn if the burning target dies.
Creeping Cold Concentrate to gradually cool a target until it freezes, taking tons of damage.
Fracture Frozen curse that detonates when struck by another cold spell.
Inferno Attune to fire, gaining the ability to throw powerful firebolts.
Morphing Blast (MA) Damages a target; adapts its own damage to match the next spell that hits the target.
Jolt Touch a target to shock it, incapacitating it if it has zero Magicka left.
Warpstrike Shocks a target and teleports it randomly.

+ ADEPT +
Bolide Flaming rock that deals more damage to distant targets.
Electrosphere Ball of lightning that deals bonus damage to targets at full Health.
Frost Nova Damages nearby enemies based on the number of enemies in range.
Ice Shiv Jagged ice projectile that deals bonus damage from behind.
Meltdown Burns a target. Consecutive fire hits increase duration until the target explodes.
Sorcerer's Bane (MA) Deals magic damage based on the target's Magicka.
Stormclaw Cuts through targets in a line, dealing bonus damage if multiple targets are hit rapidly.

+ EXPERT +
Blaze of Glory Concentrate to emit fiery blasts when casting spells.
Hailstone Ballistic ice block that deals more damage to distant targets.
Raw Force (MA) Blasts nearby targets based on the damage of the spell in your left hand. (MA)
Shattering Crystal Place or detonate an ice crystal trap.
Shockbloom Shock projectile that deals percentage damage.
Shock Nova Damages nearby enemies, especially at the outer edge.
Wildfire Burns a target, dealing gradually increasing damage on subsequent hits.

+ MASTER (REQUIRES RITUAL SPELL QUEST) +
Apocalypse Rise into the air and rain down meteors.
Arcane Rain Strikes nearby enemies with the Destruction spell in your other hand.
Finger of the Mountain Electrifies targets, provoking a lightning strike when struck with a shock spell.
Flamestrike Calls down a bombardment of fire from the sky.
Frozen Orb Spinning orb travels slowly, launching ice bolts in random directions.
Stormweave Choose a spell to be cast randomly when you cast a Destruction spell.
Thunderball Caster turns into lightning and slams into the target.
Tornado Target is sucked up by a giant tornado.


--)- ILLUSION -(--

+ NOVICE +
Counterspell Counter target spell, draining mana.
Ghostwalk Gain invisiblity. When broken, you teleport back to the cast point.
Scared to Death (MA) Curses a target to die of fright when you equip a spell more powerful than its Health.

+ APPRENTICE +
Backlash Counter target spell, redirecting it to harm the target or help you.
Discharge Drains charge level from the target's weapons and transfers it to your own weapons.
Dispel Magic Remove all magical effects.
Illusory Flames Concentrate to deal temporary percentage damage to a target.
Mind Vision See through the eyes of a target.
Reveal Detection (MA) Illuminates those nearby who can detect you.
Thoughtsteal Steal the spells of a target to cast for yourself.

+ ADEPT +
Blood for Blood Killer of target corpse is reduced to 1 Health.
Compelling Whispers Concentrate to gradually convert a target to your side.
Evil Twin Concentrate to summon angry ghosts of nearby targets.
Figment of Guilt Creates a phantom copy of a target, damage taken is transferred.
Iron Maiden (MA) Deals temporary percentage damage to a target.
Pale Moon Invokes a magical battle rage in self and allies, but lose Magicka when struck.
Shadowbond Caster and target gain invisibility. When broken, they swap position.

+ EXPERT +
Cloak of Mimicry Cloak copies nearby spells cast.
Dim Vision (MA) Curses nearby targets to have a harder time detecting you while sneaking.
Empathic Agony Curses targets to take damage when the caster takes damage.
Mind Control Gain movement control over the target.
Monster Magnet Target taunts nearby hostiles into attacking it first.
Tempest Psychic emanations deal temporary percentage damage to random targets or the caster.
Vanish Disengage from combat after a short time.

+ MASTER (REQUIRES RITUAL SPELL QUEST) +
Death March Enemies take temporary percentage damage unless they move.
Hidden Cobra Target is reduced to 1 Health upon leaving combat.
Mana Void Targets have their Health percentage reduced to their Magicka percentage.
Mirror Entity Creates a mirror copy of the target, which you control.
Reave All cursed targets take damage when one dies.
Scream of Pain Enemy health percentage is temporarily reduced to caster health Percentage.
Shroudwalk Gain invisibility. When broken, invisibility is regained quickly.
Twilight Zone Teleports caster and target to Evergloam for a fight to the death.


--)- RESTORATION -(--

+ NOVICE +
Bone Spirit Spirit homes in on undead target and explodes for holy damage.
Circle of Strength Circle transfers Stamina from targets to caster.
Sense Status (MA) Reveal the target's vitals.

+ APPRENTICE +
Bleedout Kills living target if enough damage is sustained in a short amount of time.
Circle of Scorn Circle reduces enemy attack damage and the caster gains it.
Leech Seed Drains target Health and heals the caster on death.
Mystic Wind Caster regenerates Magicka while sprinting.
Necroplague Infect a low Health target with a spreading plague.
Slay Living Kills low Health living target.
Spellwrack (MA) Curses a target to take disease damage based on the duration of incoming spells.

+ ADEPT +
Circle of the Moons Circle transfers Magicka from targets to caster.
Finger of Death Kills living target and deals feedback damage to caster.
Horrid Wilting Damages poisoned or Necroplagued targets.
Orcish Healing Caster damages self, then gains regeneration.
Poet's Whim If target Health is doubled before this spell ends, target dies.
Ruin Permanently reduces target skill levels.
Words to Plowshares (MA) Heals you based on the magnitude of the non-Restoration spell in your left hand.

+ EXPERT +
Channel Energies Living target casts the buff in your other hand.
Dispersion Shield that damages nearby enemies when struck.
Equalize Equalizes Health percentage of caster and target.
Exemplar (MA) Temporarily raises your skill levels to match those of the target.
Lifebloom Caster gains regeneration after a short delay.
Skill Tap Drains target's high level skills and gives them to the caster.
Wizen Target dies when reduced to 10% Stamina and Magicka.

+ MASTER (REQUIRES RITUAL SPELL QUEST) +
Bone Storm Spirits home in on all undead and explode for holy damage.
Breath of Arkay Heals the caster. Fully heals when cast at the sun.
Circle of Death Circle kills low Health living targets.
Culling Rune Rune deals damage over time and kills low level targets.
Dust to Dust Destroys low Health undead.
Infinite Light Channel a stream of healing energy.
Resurrection Brings the dead to life. May cause resurrection sickness.
Valkyrie Caster gains Magicka by absorbing nearby corpses.


--)- SCROLL ONLY SPELLS -(--

+ NOVICE +
Erase Spell Deletes a spell of your choosing.
Forked Tongue Initiate a trade with any NPC.
Restore Skills Restores damage to skill levels (from Ruin, Nether Lich or other mods).

+ MASTER +
Aedric Blast (MA) Damages targets in an area based on the number of mods you have installed.
Forgive and Forget Acts of assault, trespassing and theft are forgotten.
One With Nothing Infects the caster, reducing Health to 1 and spreads to anyone attacking an infected target.
Wizardfire Massive ball of sorcerous fire that deals tremendous damage but can hit the caster.


--)- UNOFFICIAL SPELLS -(--
(These are the spells that didn't make the cut because they didn't offer enough gameplay or were conceptually imbalanced. You can still acquire them from a certain chest...)

+ APPRENTICE +
Crush Armor

+ ADEPT +
Bend the Shadows
Heartstopper
Lockdown
Skull Trap
Twist of Fate

+ EXPERT +
Condemn
Mindshatter
Moonfire
Outcast
Razor Wind

+ MASTER +
Command the Dead
Energize
Magnetize
Shrink Ray
Supreme Command
Volcano
